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In the previous chapter you were introduced to some basic object-oriented programming terms. This chapter will expand on these terms, and introduce you to some new ones, while concentrating on how they apply to the Objective-C language and the GNUstep base library. First let us look at some non OO additions that Objective-C makes to ANSI C.
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Objective-C makes a few non OO additions to the syntax of the C programming language that include:
BOOL
) capable of storing either of the
values YES
or NO
.BOOL
is a scalar value and can be used like the familiar
int
and char
data types.BOOL
value of NO
is zero, while YES
is non-zero.
//
) to mark text up to the end
of the line as a comment.
#import
preprocessor directive was added; it directs the compiler
to include a file only if it has not previously been included for the current
compilation. This directive should only be used for Objective-C headers and
not ordinary C headers, since the latter may actually rely on being included
more than once in certain cases to support their functionality.
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Object-oriented (OO) programming is based on the notion that a software system can be composed of objects that interact with each other in a manner that parallels the interaction of objects in the physical world.
This model makes it easier for the programmer to understand how software works since it makes programming more intuitive. The use of objects also makes it easier during program design: take a big problem and consider it in small pieces, the individual objects, and how they relate to each other.
Objects are like mini programs that can function on their own when requested by the program or even another object. An object can receive messages and then act on these messages to alter the state of itself (the size and position of a rectangle object in a drawing program for example).
In software an object consists of instance variables (data) that represent the state of the object, and methods (like C functions) that act on these variables in response to messages.
As a programmer creating an application or tool, all you need do is send messages to the appropriate objects rather than call functions that manipulate data as you would with a procedural program.
The syntax for sending a message to an object, as shown below, is one of the additions that Objective-C adds to ANSI C.
[objectName message]; |
Note the use of the square [ ] brackets surrounding the name of the object and message.
Rather than ’calling’ one of its methods, an object is said to ’perform’ one of its methods in response to a message. The format that a message can take is discussed later in this section.
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Objective-C defines a new type to identify an object: id
, a type that
points to an object’s data (its instance variables). The following code
declares the variable ’button
’ as an object (as opposed to
’button
’ being declared an integer, character or some other data type).
id button; |
When the button object is eventually created the variable name ’button
’
will point to the object’s data, but before it is created the variable could
be assigned a special value to indicate to other code that the object does not
yet exist.
Objective-C defines a new keyword nil
for this assignment, where
nil
is of type id
with an unassigned value. In the button
example, the assignment could look like this:
id button = nil; |
which assigns nil
in the declaration of the variable.
You can then test the value of an object to determine whether the object exists, perhaps before sending the object a message. If the test fails, then the object does not exist and your code can execute an alternative statement.
if (anObject != nil) ... /* send message */ else ... /* do something else */ |
The header file objc/objc.h
defines id
, nil
, and other
basic types of the Objective-C language. It is automatically included in your
source code when you use the compiler directive #include
<Foundation/Foundation.h>
to include the GNUstep Base class definitions.
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A message in Objective-C is the mechanism by which you pass instructions to objects. You may tell the object to do something for you, tell it to change its internal state, or ask it for information.
A message usually invokes a method, causing the receiving object to respond in some way. Objects and data are manipulated by sending messages to them. Like C-functions they have return types, but function specific to the object.
Objects respond to messages that make specific requests. Message expressions are enclosed in square brackets and include the receiver or object name and the message or method name along with any arguments.
To send a message to an object, use the syntax:
[receiver messagename];
where receiver
is the object.
The run-time system invokes object methods that are specified by messages. For example, to invoke the display method of the mySquare object the following message is used:
[mySquare display];
Messages may include arguments that are prefixed by colons, in which
case the colons are part of the message name, so the following message
is used to invoke the setFrameOrigin::
method:
[button setFrameOrigin: 10.0 : 10.0];
Labels describing arguments precede colons:
[button setWidth: 20.0 height: 122.0];
invokes the method named setWidth:height:
Messages that take a variable number of arguments are of the form:
[receiver makeList: list, argOne, argTwo, argThree];
A message to nil
does NOT crash the application (while in Java messages
to null
raise exceptions); the Objective-C application does nothing.
For example:
[nil display];
will do nothing.
If a message to nil
is supposed to return an object, it will return
nil
. But if the method is supposed to return a primitive type such as
an int
, then the return value of that method when invoked on
nil
, is undefined. The programmer therefore needs to avoid using the
return value in this instance.
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Polymorphism refers to the fact that two different objects may respond differently to the same message. For example when client objects receive an alike message from a server object, they may respond differently. Using Dynamic Binding, the run-time system determines which code to execute according to the object type.
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A class in Objective-C is a type of object, much like a structure definition in C except that in addition to variables, a class has code – method implementations – associated with it. When you create an instance of a class, also known as an object, memory for each of its variables is allocated, including a pointer to the class definition itself, which tells the Objective-C runtime where to find the method code, among other things. Whenever an object is sent a message, the runtime finds this code and executes it, using the variable values that are set for this object.
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Most of the programmer’s time is spent defining classes.
Inheritance helps reduce coding time by providing a convenient way of
reusing code.
For example, the NSButton
class defines data (or instance variables) and methods to create button objects of a certain type, so a subclass of NSButton
could be produced to create buttons of another type - which may perhaps have a different border colour. Equally NSTextField
can be used to define a subclass that perhaps draws a different border, by reusing definitions and data in the superclass.
Inheritance places all classes in a logical hierarchy or tree structure that
may have the NSObject
class at its root. (The root object may be
changed by the developer; in GNUstep it is NSObject
, but in “plain”
Objective-C it is a class called “Object
” supplied with the runtime.)
All classes may have subclasses, and all except the root class do have
superclasses. When a class object creates a new instance, the new object holds
the data for its class, superclass, and superclasses extending to the root
class (typically NSObject
). Additional data may be added to classes so
as to provide specific functions and application logic.
When a new object is created, it is allocated memory space and its data in the
form of its instance variables are initialised. Every object has at least one
instance variable (inherited from NSObject
) called isa
, which is
initialized to refer to the object’s class. Through this reference, access is
also afforded to classes in the object’s inheritance path.
In terms of source code, an Objective-C class definition has an:
Typically these entities are confined to separate files
with .h
and .m
extensions for Interface and Implementation files,
respectively. However they may be merged
into one file, and a single file may implement multiple classes.
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Each new class inherits methods and instance variables from another class. This results in a class hierarchy with the root class at the core, and every class (except the root) has a superclass as its parent, and all classes may have numerous subclasses as their children. Each class therefore is a refinement of its superclass(es).
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Objects may access methods defined for their class, superclass, superclass’ superclass, extending to the root class. Classes may be defined with methods that overwrite their namesakes in ancestor classes. These new methods are then inherited by subclasses, but other methods in the new class can locate the overridden methods. Additionally redefined methods may include overridden methods.
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Abstract classes or abstract superclasses such as NSObject
define
methods and instance variables used by multiple subclasses.
Their purpose is to reduce the development effort required to
create subclasses and application structures.
When we get technical, we make a distinction between a pure abstract
class whose methods are defined but instance variables are not,
and a semi-abstract class where instance variables are defined).
An abstract class is not expected to actually produce functional instances since crucial parts of the code are expected to be provided by subclasses. In practice, abstract classes may either stub out key methods with no-op implementations, or leave them unimplemented entirely. In the latter case, the compiler will produce a warning (but not an error).
Abstract classes reduce the development effort required to create subclasses and application structures.
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A class cluster is an abstract base class, and a group of private, concrete subclasses. It is used to hide implementation details from the programmer (who is only allowed to use the interface provided by the abstract class), so that the actual design can be modified (probably optimised) at a later date, without breaking any code that uses the cluster.
Consider a scenario where it is necessary to create a class hierarchy to define objects holding different types including chars, ints, shorts, longs, floats and doubles. Of course, different types could be defined in the same class since it is possible to cast or change them from one to the next. Their allocated storage differs, however, so it would be inefficient to bundle them in the same class and to convert them in this way.
The solution to this problem is to use a class cluster: define an abstract superclass that specifies and declares components for subclasses, but does not declare instance variables. Rather this declaration is left to its subclasses, which share the programmatic interface that is declared by the abstract superclass.
When you create an object using a cluster interface, you are given an object of another class - from a concrete class in the cluster.
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In GNUstep, NSObject
is a root class that provides a base
implementation for all objects, their interactions, and their integration in
the run-time system. NSObject
defines the isa
instance variable
that connects every object with its class.
In other Objective-C environments besides GNUstep, NSObject
will be
replaced by a different class. In many cases this will be a default class
provided with the Objective-C runtime. In the GNU runtime for example, the
base class is called Object
. Usually base classes define a similar set
of methods to what is described here for NSObject
, however there are
variations.
The most basic functions associated with the NSObject
class (and
inherited by all subclasses) are the following:
In addition, NSObject
supports the following functionality:
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In fact, the NSObject
class is a bit more complicated than just
described. In reality, its method declarations are split into two components:
essential and ancillary. The essential methods are those that are needed by
any root class in the GNUstep/Objective-C environment. They are declared
in an “NSObject
protocol” which should be implemented by any other
root class you define (see Protocols). The ancillary
methods are those specific to the NSObject
class itself but need not be
implemented by any other root class. It is not important to know which
methods are of which type unless you actually intend to write an alternative
root class, something that is rarely done.
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Recall that the id
type may be used to refer to any class of object.
While this provides for great runtime flexibility (so that, for example, a
generic List
class may contain objcts of any instance), it prevents the
compiler from checking whether objects implement the messages you send them.
To allow type checking to take place, Objective-C therefore also allows you to
use class names as variable types in code. In the following example, type
checking verifies that the myString
object is an appropriate type.
// compiler verifies, if anObject's type is known, that it is an NSString: NSString *myString = anObject; // now, compiler verifies that NSString declares an int 'length' method: int len = [myString length]; |
Note that objects are declared as pointers, unlike when id
is used.
This is because the pointer operator is implicit for id
. Also, when
the compiler performs type checking, a subclass is always permissible where
any ancestor class is expected, but not vice-versa.
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Static typing is not always appropriate. For example, you may wish to store
objects of multiple types within a list or other container structure. In
these situations, you can still perform type-checking manually if you need to
send an untyped object a particular message. The isMemberOfClass:
method defined in the NSObject
class verifies that the receiver is of a
specific class:
if ([namedObject isMemberOfClass: specificClass] == YES) { // code here } |
The test will return false if the object is a member of a subclass of the
specific class given - an exact match is required. If you are merely
interested in whether a given object descends from a particular class, the
isKindOfClass:
method can be used instead:
if ([namedObject isKindOfClass: specificClass] == YES) { // code here } |
There are other ways of determining whether an object responds to a particular method, as will be discussed in Advanced Messaging.
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As you will see later, classes may define some or all of their instance
variables to be public if they wish. This means that any other object or
code block can access them using the standard “->
” structure access
operator from C. For this to work, the object must be statically typed (not
referred to by an id
variable).
Bar *bar = [foo getBar]; int c = bar->value * 2; // 'value' is an instance variable |
In general, direct instance variable access from outside of a class is not recommended programming practice, aside from in exceptional cases where performance is at a premium. Instead, you should define special methods called accessors that provide the ability to retrieve or set instance variables if necessary:
- (int) value { return value; } - (void) setValue: (int) newValue { value = newValue; } |
While it is not shown here, accessors may perform arbitrary operations before returning or setting internal variable values, and there need not even be a direct correspondence between the two. Using accessor methods consistently allows this to take place when necessary for implementation reasons without external code being aware of it. This property of encapsulation makes large code bases easier to maintain.
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Classes themselves are maintained internally as objects in their own right in Objective-C, however they do not possess the instance variables defined by the classes they represent, and they cannot be created or destroyed by user code. They do respond to class methods, as in the following:
id result = [SomeClassName doSomething]; |
Classes respond to the class methods their class defines, as well as those defined by their superclasses. However, it is not allowed to override an inherited class method.
You may obtain the class object corresponding to an instance object at runtime
by a method call; the class object is an instance of the “Class
”
class.
// all of these assign the same value id stringClass1 = [stringObject class]; Class stringClass2 = [stringObject class]; id stringClass3 = [NSString class]; |
Classes may also define a version number (by overriding that defined in
NSObject
):
int versionNumber = [NSString version];
This facility allows developers to access the benefits of versioning for classes if they so choose.
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Class names are about the only names with global visibility in Objective-C.
If a class name is unknown at compilation but is available as a string at run
time, the GNUstep library NSClassFromString
function may be used to
return the class object:
if ([anObject isKindOf: NSClassFromString("SomeClassName")] == YES) { // do something ... } |
The function returns Nil
if it is passed a string holding an invalid
class name. Class names, global variables and functions (but not methods)
exist in the same name space, so no two of these entities may share the same
name.
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The following lists the full uniqueness constraints on names in Objective-C.
There are also a number of conventions used in practice. These help to make code more readable and also help avoid naming conflicts. Conventions are particularly important since Objective-C does not have any namespace partitioning facilities like Java or other languages.
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Strings in GNUstep can be handled in one of two ways. The first way is the C
approach of using an array of char
. In this case you may use the
“STR
” type defined in Objective-C in place of char[]
.
The second approach is to rely on the NSString
class and associated
subclasses in the GNUstep Base library, and compiler support for them. Using
this approach allows use of the methods in the
NSString API. In addition, the
NSString
class provides the means to initialize strings using
printf-like formats.
The NSString
class defines objects holding raw Unicode character
streams or strings. Unicode is a 16-bit worldwide standard used to define
character sets for all spoken languages. In GNUstep parlance the Unicode
character is of type unichar.
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A static instance is allocated at compile time. The creation of a static
instance of NSString
is achieved using the @"..."
construct
and a pointer:
NSString *w = @"Brainstorm"; |
Here, w
is a variable that refers to an NSString
object
representing the ASCII string "Brainstorm".
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The class method stringWithFormat:
may also be used to create instances
of NSString
, and broadly echoes the printf()
function in the C
programming language. stringWithFormat:
accepts a list of arguments
whose processed result is placed in an NSString
that becomes a return
value as illustrated below:
int qos = 5; NSString *gprsChannel; gprschannel = [NSString stringWithFormat: @"The GPRS channel is %d", qos]; |
The example will produce an NSString
called gprsChannel
holding the string "The GPRS channel is 5".
stringWithFormat:
recognises the %@
conversion specification
that is used to specify an additional NSString
:
NSString *one; NSString *two; one = @"Brainstorm"; two = [NSString stringWithFormat: @"Our trading name is %@", one]; |
The example assigns the variable two
the string "Our trading name is
Brainstorm." The %@
specification can be used to output an object’s
description - as returned by the NSObject
-description
method),
which is useful when debugging, as in:
NSObject *obj = [anObject aMethod]; NSLog (@"The method returned: %@", obj); |
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When a program needs to call a C library function it is useful to convert
between NSString
s and standard ASCII C strings (not fixed at compile
time). To create an NSString
using the contents of the returned C
string (from the above example), use the NSString
class method
stringWithCString:
:
char *function (void); char *result; NSString *string; result = function (); string = [NSString stringWithCString: result]; |
To convert an NSString
to a standard C ASCII string,
use the cString
method of the NSString
class:
char *result; NSString *string; string = @"Hi!"; result = [string cString]; |
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NSString
s are immutable objects; meaning that once they are created,
they cannot be modified. This results in optimised NSString
code. To
modify a string, use the subclass of NSString
, called
NSMutableString
. Use a NSMutableString
wherever a
NSString
could be used.
An NSMutableString
responds to methods that modify the string directly -
which is not possible with a generic NSString
.
To create a NSMutableString
use stringWithFormat:
:
NSString *name = @"Brainstorm"; NSMutableString *str; str = [NSMutableString stringWithFormat: @"Hi!, %@", name]; |
While NSString
’s implementation of stringWithFormat:
returns
a NSString
, NSMutableString
’s implementation returns an
NSMutableString
.
Note. Static strings created with the @"..."
construct are
always immutable.
NSMutableString
s are rarely used because to modify a string, you
normally create a new string derived from an existing one.
A useful method of the NSMutableString
class is appendString:
,
which takes an NSString
argument, and appends it to the receiver:
NSString *name = @"Brainstorm"; NSString *greeting = @"Hello"; NSMutableString *s; s = AUTORELEASE ([NSMutableString new]); [s appendString: greeting]; [s appendString: @", "]; [s appendString: name]; |
This code produces the same result as:
NSString *name = @"Brainstorm"; NSString *greeting = @"Hello"; NSMutableString *s; s = [NSMutableString stringWithFormat: @"%@, %@", greeting, name]; |
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The the GNUstep Base library has numerous string manipulation features,
and among the most notable are those relating to writing/reading
strings to/from files. To write the contents of a string to a file,
use the writeToFile:atomically:
method:
#include <Foundation/Foundation.h> int main (void) { CREATE_AUTORELEASE_POOL(pool); NSString *name = @"This string was created by GNUstep"; if ([name writeToFile: @"/home/nico/testing" atomically: YES]) { NSLog (@"Success"); } else { NSLog (@"Failure"); } RELEASE(pool); return 0; } |
writeToFile:atomically:
returns YES for success, and NO for failure.
If the atomically flag is YES, then the library first writes the string
into a file with a temporary name, and, when the writing has been
successfully done, renames the file to the specified filename.
This prevents erasing the previous version of filename unless
writing has been successful. This is a useful feature, which should be enabled.
To read the contents of a file into a string, use
stringWithContentsOfFile:
, as shown in the following
example that reads @"/home/Brainstorm/test"
:
#include <Foundation/Foundation.h> int main (void) { CREATE_AUTORELEASE_POOL(pool); NSString *string; NSString *filename = @"/home/nico/test"; string = [NSString stringWithContentsOfFile: filename]; if (string == nil) { NSLog (@"Problem reading file %@", filename); /* * <missing code: do something to manage the error...> * <exit perhaps ?> */ } /* * <missing code: do something with string...> */ RELEASE(pool); return 0; } |
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