In order to load the Window.gsmarkup file, we just need to use the code
[NSBundle loadGSMarkupNamed: @"Window" owner: self];this will parse the Window.gsmarkup file and create the objects (and connections) contained in the file. We can ignore the owner: argument for now as we don't need it yet; passing self (where self is the application's delegate) is OK for now. This code will look for a file Window.gsmarkup in the main bundle of the application, and load it. To compile this line, you need to include the Renaissance header file <Renaissance/Renaissance.h> at the beginning of your program.
The full program is then:
#include <Foundation/Foundation.h> #include <AppKit/AppKit.h> #include <Renaissance/Renaissance.h> @interface MyDelegate : NSObject {} - (void) applicationDidFinishLaunching: (NSNotification *)not; @end @implementation MyDelegate : NSObject - (void) applicationDidFinishLaunching: (NSNotification *)not; { [NSBundle loadGSMarkupNamed: @"Window" owner: self]; } @end int main (int argc, const char **argv) { [NSApplication sharedApplication]; [NSApp setDelegate: [MyDelegate new]]; return NSApplicationMain (argc, argv); }Save this code in a main.m file. Please note that, for simplicity in this first example, we have omitted the creation of the application menu; we'll add it in later sections. The given #include directives work on both GNUstep and Apple Mac OS X.
To complete the example, we provide a GNUmakefile for the application:
include $(GNUSTEP_MAKEFILES)/common.make APP_NAME = Example Example_OBJC_FILES = main.m Example_RESOURCE_FILES = Window.gsmarkup ifeq ($(FOUNDATION_LIB), apple) ADDITIONAL_INCLUDE_DIRS += -framework Renaissance ADDITIONAL_GUI_LIBS += -framework Renaissance else ADDITIONAL_GUI_LIBS += -lRenaissance endif include $(GNUSTEP_MAKEFILES)/application.makeThe few lines starting with
ifeq ($(FOUNDATION\_LIB), apple)add -framework Renaissance on Apple Mac OS X, and -lRenaissance on GNUstep, which makes sure that your program compiles and runs on both GNUstep and Apple Mac OS X.
The program should now compile (using 'make') and run (using ``openapp ./Example.app'' on GNUstep, and ``open Example.app'' on Apple Mac OS X). The program won't do much, except displaying a small empty window. To close it, you probably need to kill it (from the command line by typing Control-C, or using the window manager).
We are assuming here that you use gnustep-make to compile on Apple Mac OS X; you can do the equivalent with ProjectBuilder if you really want: create a Cocoa application project, then add the Objective-C source file, and the Window.gsmarkup resource file. You also need to specify that you want the program to use the Renaissance framework. Then you should be able to compile and build the program. We will make no more mention of Project Builder; it should be easy to adapt the examples to build using Project Builder if you want, but using gnustep-make and the provided GNUmakefiles will give you almost seamless portability, since the same code will compile without changes on GNUstep and Apple Mac OS X.